audio game

"Como se faz um jogo sem gráficos?": Audiogame Breu na Vice Brasil

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Confira a extensa matéria sobre o Audiogame Breu na VICE Brasil, sobre diversos aspectos do desenvolvimento (Game Design, Sound Design, Trilha Sonora), os desafios durante o desenvolvimento, como surgiu a ideia de desenvolver um Audio Game, a viagem a cidade de Igatu etc:

https://www.vice.com/amp/pt_br/article/yw4zzw/como-se-faz-um-audiogame-jogo-sem-graficos-visual-ou-cores

Game audio seminar at IPB - Portugal

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On Friday morning, April 7, T. Vaz presented a Game Audio Seminar at the Polytechnic Institute of Bragança in Portugal for a group of Game Designers talking about:

  • The Game Audio market for Games: Possible audio demands on a project, costs / budget etc.

  • How to produce tracks and sound effects for Games: Production processes, necessary and recommended tools (softwares and hardware).

  • How to work with audio pros in an electronic game: Materials and information required, hiring audio guys at Pre Production VS Post Production etc.

The class was given at the Studio and transmitted via Skype to the students. Some Studio productions were shown, such as the Audio Game Breu co-produced by Team Zeroth and the Guerreiros Folclóricos, produced by Unique Digital Entertainment. The class was fun, attracting the interest of some students to work in the Audio area.

Memorable experience.