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    <loc>https://vazsoundworks.com/courses</loc>
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    <lastmod>2021-10-23</lastmod>
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      <image:title>Courses</image:title>
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      <image:title>Courses - Trilhas Sonoras para Games</image:title>
      <image:caption>O curso de Trilhas Sonoras para Games pretende trazer uma visão geral sobre o processo de criação de música para jogos eletrônicos, abordando aspectos técnicos e o processo criativo, permitindo que ao aluno criar, gravar, mixar e implementar sua própria música em um jogo eletrônico durante o curso.</image:caption>
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      <image:title>Courses - Home Studio</image:title>
      <image:caption>O curso de Home Studio tem como objetivo abordar o processo de gravação, mixagem e masterização de áudio, trabalhando com conceitos como acústica, teoria de áudio, padrões e posições de microfone, plugins de áudio etc. Os alunos irão planejar, criar e produzir sua própria música durante o curso.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5addea05b10598dd137863ef/1539556370520-KYQJOEVIU8EDREQH7VOV/gaming-2215601_1920.jpg</image:loc>
      <image:title>Courses - Mercado e Introdução a Produção de Áudio para Games</image:title>
      <image:caption>O curso de Mercado e Introdução a Produção de Áudio para Games pretende trazer uma visão geral sobre o mercado e os processos de criação de música, efeitos sonoros e locuções para jogos eletrônicos, abordando aspectos técnicos de implementação, contratos, como cobrar pelo seu trabalho, como se comunicar com a equipe de desenvolvimento, como trabalhar com referências etc.</image:caption>
    </image:image>
    <image:image>
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      <image:title>Courses - Sound Design para Games</image:title>
      <image:caption>O curso de Sound Design para Games pretende mostrar o processo de criação de efeitos sonoros e voz para jogos eletrônicos, abordando aspectos criativos e técnicos, permitindo gravar, criar, mixar e implementar seus próprios efeitos efeitos e vozes em um jogo durante o curso.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5addea05b10598dd137863ef/1534342103609-DWE9B5PYLI3NXS1BDXLZ/music+theory_1920+%281%29.jpg</image:loc>
      <image:title>Courses - Teoria Musical</image:title>
      <image:caption>O curso de Teoria Musical pretende abordar uma série de conceitos importantes para uma maior compreensão de como funciona a música, contribuindo para o desenvolvimento do lado artístico e técnico do aluno, seja na hora de tocar, criar ou produzir sua música. Tópicos e exercícios de treinamento auditivo e escrita de partituras serão trabalhados.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5addea05b10598dd137863ef/1537311259219-LBM9OB8T1358GVVC954B/image-asset.jpeg</image:loc>
      <image:title>Courses - Home Studio</image:title>
      <image:caption>MÓDULO 1 - EQUIPAMENTOS (HARDWARE E SOFTWARE) Equipamentos essenciais para gravação Posicionando monitores de áudio e equipamentos Interfaces de áudio: Características e Funções Controladores MIDI etc MÓDULO 2 - TEORIA BÁSICA DO ÁUDIO E PLANEJAMENTO DE PRODUÇÃO Frequência, Série-harmônica, tipos de ondas sonoras etc Taxa de Amostragem, Resolução do áudio Conceitos básicos de acústica Plugins de efeitos e funções Tipos de Microfones, ângulos de captação etc MÓDULO 3 - GRAVAÇÃO E EDIÇÃO DE ÁUDIO O que é um DAW? Principais janelas e funções Gravando instrumentos acústicos e MIDI Fazendo uma captação com microfones dinâmicos e condensadores MÓDULO 4 - MIXAGEM E MASTERIZAÇÃO Quais as funções da Mixagem e Masterização? 3 Dimensões do Áudio (Horizontal, Vertical e Profundidade) Trabalhando com Panorama, Equalização, Compressão e Reverb Mixando projeto gravado no módulo anterior</image:caption>
    </image:image>
    <image:image>
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      <image:title>Courses</image:title>
      <image:caption>T Vaz é diretor do TVAZ Studio, músico compositor e produtor musical há mais de uma década. Atua também como Professor de Game Audio e Game Producer na graduação de Jogos digitais da UNEB e Professor de Produção Musical no Audiovisual e Novas Tecnologias aplicadas à Musica na Ucsal. Doutorando em Composição Musical para Games na UFBA, trabalha com produção de áudio para Games, Cinema e Animação, tendo ministrado cursos e palestras em instituições como SENAC, UFBA, UNEB, IBM, Big Festival, Instituto Politécnico de Bragança (Portugal), Hochschule für Musik und Theater (Alemanha), exibido e premiado trabalhos em eventos nacionais como SB Games, Gamepolitan, Brasil Game Show e Internacionais como o Festival de Cannes (França) e Media Sound Hamburg (Alemanha).</image:caption>
    </image:image>
    <image:image>
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      <image:title>Courses</image:title>
      <image:caption>Marcos Franco é produtor musical com mais de 18 anos de experiência no mercado fonográfico e Product Specialist da fabricante de consoles analógicos e digitais de áudio Solid State Logic (SSL). A frente do Studio Revolusom, já produziu dezenas de bandas de destaque no cenário do metal nacional como Cobalto, Behavior e Hextor, além de trabalhar com finalização de áudio para cinema e TV. Marcos Franco assina a produção do áudio do programa de TV, “Lá em Casa Sessions”, que está em exibição da sua Primeira Temporada em território nacional pelo canal Music Box Brasil, e também é um grande sucesso na rede pelo Youtube.com.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5addea05b10598dd137863ef/1537360370552-2WRHRLYMMGQRIRAR46XR/curso+games.jpg</image:loc>
      <image:title>Courses - Home Studio</image:title>
      <image:caption>MÓDULO 1 - EQUIPAMENTOS (HARDWARE E SOFTWARE) Equipamentos essenciais para gravação Posicionando monitores de áudio e equipamentos Interfaces de áudio: Características e Funções Controladores MIDI etc MÓDULO 2 - TEORIA BÁSICA DO ÁUDIO E PLANEJAMENTO DE PRODUÇÃO Frequência, Série-harmônica, tipos de ondas sonoras etc Taxa de Amostragem, Resolução do áudio Conceitos básicos de acústica Plugins de efeitos e funções Tipos de Microfones, ângulos de captação etc MÓDULO 3 - GRAVAÇÃO E EDIÇÃO DE ÁUDIO O que é um DAW? Principais janelas e funções Gravando instrumentos acústicos e MIDI Fazendo uma captação com microfones dinâmicos e condensadores MÓDULO 4 - MIXAGEM E MASTERIZAÇÃO Quais as funções da Mixagem e Masterização? 3 Dimensões do Áudio (Horizontal, Vertical e Profundidade) Trabalhando com Panorama, Equalização, Compressão e Reverb Mixando projeto gravado no módulo anterior</image:caption>
    </image:image>
    <image:image>
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      <image:title>Courses</image:title>
      <image:caption>T Vaz é diretor do TVAZ Studio, músico compositor e produtor musical há mais de uma década. Atua também como Professor de Game Audio e Game Producer na graduação de Jogos digitais da UNEB e Professor de Produção Musical no Audiovisual e Novas Tecnologias aplicadas à Musica na Ucsal. Doutorando em Composição Musical para Games na UFBA, trabalha com produção de áudio para Games, Cinema e Animação, tendo ministrado cursos e palestras em instituições como SENAC, UFBA, UNEB, IBM, Big Festival, Instituto Politécnico de Bragança (Portugal), Hochschule für Musik und Theater (Alemanha), exibido e premiado trabalhos em eventos nacionais como SB Games, Gamepolitan, Brasil Game Show e Internacionais como o Festival de Cannes (França) e Media Sound Hamburg (Alemanha).</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5addea05b10598dd137863ef/1537314507461-97XOZDGJ4C0ZIK58P09P/Revolusom_Fotos_Promo28-1030x686+2.jpg</image:loc>
      <image:title>Courses</image:title>
      <image:caption>Marcos Franco é produtor musical com mais de 18 anos de experiência no mercado fonográfico e Product Specialist da fabricante de consoles analógicos e digitais de áudio Solid State Logic (SSL). A frente do Studio Revolusom, já produziu dezenas de bandas de destaque no cenário do metal nacional como Cobalto, Behavior e Hextor, além de trabalhar com finalização de áudio para cinema e TV. Marcos Franco assina a produção do áudio do programa de TV, “Lá em Casa Sessions”, que está em exibição da sua Primeira Temporada em território nacional pelo canal Music Box Brasil, e também é um grande sucesso na rede pelo Youtube.com.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5addea05b10598dd137863ef/1537361671243-JZBMHIVK2ZGAHN7X5UQ8/curso+teoria.jpg</image:loc>
      <image:title>Courses - Home Studio</image:title>
      <image:caption>MÓDULO 1 - EQUIPAMENTOS (HARDWARE E SOFTWARE) Equipamentos essenciais para gravação Posicionando monitores de áudio e equipamentos Interfaces de áudio: Características e Funções Controladores MIDI etc MÓDULO 2 - TEORIA BÁSICA DO ÁUDIO E PLANEJAMENTO DE PRODUÇÃO Frequência, Série-harmônica, tipos de ondas sonoras etc Taxa de Amostragem, Resolução do áudio Conceitos básicos de acústica Plugins de efeitos e funções Tipos de Microfones, ângulos de captação etc MÓDULO 3 - GRAVAÇÃO E EDIÇÃO DE ÁUDIO O que é um DAW? Principais janelas e funções Gravando instrumentos acústicos e MIDI Fazendo uma captação com microfones dinâmicos e condensadores MÓDULO 4 - MIXAGEM E MASTERIZAÇÃO Quais as funções da Mixagem e Masterização? 3 Dimensões do Áudio (Horizontal, Vertical e Profundidade) Trabalhando com Panorama, Equalização, Compressão e Reverb Mixando projeto gravado no módulo anterior</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5addea05b10598dd137863ef/1537313743972-0JD2PESUB4C473XMGAQ1/tvaz.jpg</image:loc>
      <image:title>Courses</image:title>
      <image:caption>T Vaz é diretor do TVAZ Studio, músico compositor e produtor musical há mais de uma década. Atua também como Professor de Game Audio e Game Producer na graduação de Jogos digitais da UNEB e Professor de Produção Musical no Audiovisual e Novas Tecnologias aplicadas à Musica na Ucsal. Doutorando em Composição Musical para Games na UFBA, trabalha com produção de áudio para Games, Cinema e Animação, tendo ministrado cursos e palestras em instituições como SENAC, UFBA, UNEB, IBM, Big Festival, Instituto Politécnico de Bragança (Portugal), Hochschule für Musik und Theater (Alemanha), exibido e premiado trabalhos em eventos nacionais como SB Games, Gamepolitan, Brasil Game Show e Internacionais como o Festival de Cannes (França) e Media Sound Hamburg (Alemanha).</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5addea05b10598dd137863ef/1537364051540-4JK51JW9OH1JYCK7UMAX/sound+design+gamaes.jpg</image:loc>
      <image:title>Courses - Home Studio</image:title>
      <image:caption>MÓDULO 1 - EQUIPAMENTOS (HARDWARE E SOFTWARE) Equipamentos essenciais para gravação Posicionando monitores de áudio e equipamentos Interfaces de áudio: Características e Funções Controladores MIDI etc MÓDULO 2 - TEORIA BÁSICA DO ÁUDIO E PLANEJAMENTO DE PRODUÇÃO Frequência, Série-harmônica, tipos de ondas sonoras etc Taxa de Amostragem, Resolução do áudio Conceitos básicos de acústica Plugins de efeitos e funções Tipos de Microfones, ângulos de captação etc MÓDULO 3 - GRAVAÇÃO E EDIÇÃO DE ÁUDIO O que é um DAW? Principais janelas e funções Gravando instrumentos acústicos e MIDI Fazendo uma captação com microfones dinâmicos e condensadores MÓDULO 4 - MIXAGEM E MASTERIZAÇÃO Quais as funções da Mixagem e Masterização? 3 Dimensões do Áudio (Horizontal, Vertical e Profundidade) Trabalhando com Panorama, Equalização, Compressão e Reverb Mixando projeto gravado no módulo anterior</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5addea05b10598dd137863ef/1537313743972-0JD2PESUB4C473XMGAQ1/tvaz.jpg</image:loc>
      <image:title>Courses</image:title>
      <image:caption>T Vaz é diretor do TVAZ Studio, músico compositor e produtor musical há mais de uma década. Atua também como Professor de Game Audio e Game Producer na graduação de Jogos digitais da UNEB e Professor de Produção Musical no Audiovisual e Novas Tecnologias aplicadas à Musica na Ucsal. Doutorando em Composição Musical para Games na UFBA, trabalha com produção de áudio para Games, Cinema e Animação, tendo ministrado cursos e palestras em instituições como SENAC, UFBA, UNEB, IBM, Big Festival, Instituto Politécnico de Bragança (Portugal), Hochschule für Musik und Theater (Alemanha), exibido e premiado trabalhos em eventos nacionais como SB Games, Gamepolitan, Brasil Game Show e Internacionais como o Festival de Cannes (França) e Media Sound Hamburg (Alemanha).</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5addea05b10598dd137863ef/1537314507461-97XOZDGJ4C0ZIK58P09P/Revolusom_Fotos_Promo28-1030x686+2.jpg</image:loc>
      <image:title>Courses</image:title>
      <image:caption>Marcos Franco é produtor musical com mais de 18 anos de experiência no mercado fonográfico e Product Specialist da fabricante de consoles analógicos e digitais de áudio Solid State Logic (SSL). A frente do Studio Revolusom, já produziu dezenas de bandas de destaque no cenário do metal nacional como Cobalto, Behavior e Hextor, além de trabalhar com finalização de áudio para cinema e TV. Marcos Franco assina a produção do áudio do programa de TV, “Lá em Casa Sessions”, que está em exibição da sua Primeira Temporada em território nacional pelo canal Music Box Brasil, e também é um grande sucesso na rede pelo Youtube.com.</image:caption>
    </image:image>
    <image:image>
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      <image:title>Courses - Home Studio</image:title>
      <image:caption>MÓDULO 1 - EQUIPAMENTOS (HARDWARE E SOFTWARE) Equipamentos essenciais para gravação Posicionando monitores de áudio e equipamentos Interfaces de áudio: Características e Funções Controladores MIDI etc MÓDULO 2 - TEORIA BÁSICA DO ÁUDIO E PLANEJAMENTO DE PRODUÇÃO Frequência, Série-harmônica, tipos de ondas sonoras etc Taxa de Amostragem, Resolução do áudio Conceitos básicos de acústica Plugins de efeitos e funções Tipos de Microfones, ângulos de captação etc MÓDULO 3 - GRAVAÇÃO E EDIÇÃO DE ÁUDIO O que é um DAW? Principais janelas e funções Gravando instrumentos acústicos e MIDI Fazendo uma captação com microfones dinâmicos e condensadores MÓDULO 4 - MIXAGEM E MASTERIZAÇÃO Quais as funções da Mixagem e Masterização? 3 Dimensões do Áudio (Horizontal, Vertical e Profundidade) Trabalhando com Panorama, Equalização, Compressão e Reverb Mixando projeto gravado no módulo anterior</image:caption>
    </image:image>
    <image:image>
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      <image:title>Courses</image:title>
      <image:caption>T Vaz é diretor do TVAZ Studio, músico compositor e produtor musical há mais de uma década. Atua também como Professor de Game Audio e Game Producer na graduação de Jogos digitais da UNEB e Professor de Produção Musical no Audiovisual e Novas Tecnologias aplicadas à Musica na Ucsal. Doutorando em Composição Musical para Games na UFBA, trabalha com produção de áudio para Games, Cinema e Animação, tendo ministrado cursos e palestras em instituições como SENAC, UFBA, UNEB, IBM, Big Festival, Instituto Politécnico de Bragança (Portugal), Hochschule für Musik und Theater (Alemanha), exibido e premiado trabalhos em eventos nacionais como SB Games, Gamepolitan, Brasil Game Show e Internacionais como o Festival de Cannes (França) e Media Sound Hamburg (Alemanha).</image:caption>
    </image:image>
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  <url>
    <loc>https://vazsoundworks.com/blog</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2020-07-15</lastmod>
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      <image:title>Blog</image:title>
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  <url>
    <loc>https://vazsoundworks.com/blog/100gbfreegameaudio</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2024-08-19</lastmod>
    <image:image>
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      <image:title>Blog - Links Úteis com +190GB de Ferramentas FREE para aprender e produzir Áudio para Games com Qualidade - DAW</image:title>
      <image:caption>Software que permite gravar, editar, mixar e masterizar faixas de áudio e MIDI.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5addea05b10598dd137863ef/1594841599941-QW0QZ6VDHG3SUJ3UBKYU/sonniss-logo-277x300.jpg</image:loc>
      <image:title>Blog - Links Úteis com +190GB de Ferramentas FREE para aprender e produzir Áudio para Games com Qualidade - Bibliotecas SFX (+148GB FREE)</image:title>
      <image:caption>Coleção de efeitos sonoros para uso em projetos audiovisuais (Games, Filmes etc). Os links abaixo são pacotes gratuitos de efeitos sonoros oferecidos a desenvolvedores de Games durante o evento Game Developers Conference, que acontece anualmente em São Francisco, CA.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5addea05b10598dd137863ef/2e6ab033-0b5c-44e5-9721-4ca42a5e3dce/ad-thumbnail.jpeg</image:loc>
      <image:title>Blog - Links Úteis com +190GB de Ferramentas FREE para aprender e produzir Áudio para Games com Qualidade - SFX Search Engine</image:title>
      <image:caption>Softwares para Gerenciamento e busca de Efeitos Sonoros. Considerando a enorme quantidade de arquivos de áudio para efeitos sonoros que sound designer costumam ter em HD's, essas ferramentas facilitam o encontro dos sons necessários para cada projeto através do uso de tags etc.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5addea05b10598dd137863ef/1594842160389-KM2I5VG7CG0GC7D2YV1S/Spitfire+LABS.jpg</image:loc>
      <image:title>Blog - Links Úteis com +190GB de Ferramentas FREE para aprender e produzir Áudio para Games com Qualidade - VST's (+44GB FREE)</image:title>
      <image:caption>Instrumentos virtuais (desde instrumentos de orquestra a sintetizadores) para uso em produções musicais, sendo disparados através de inserção de notas MIDI ou teclados controladores MIDI.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5addea05b10598dd137863ef/1594842372878-VOE38ZIBOCWLNWY6M11H/fmod+feature-for-sound-designers.jpg</image:loc>
      <image:title>Blog - Links Úteis com +190GB de Ferramentas FREE para aprender e produzir Áudio para Games com Qualidade - MIDDLEWARES DE ÁUDIO</image:title>
      <image:caption>Softwares para integração de áudio em motores de jogos como Unity e Unreal. Os middlewares permitem um maior controle do compositor e sound designer para Games sobre mudanças dinâmicas de propriedades do som, efeitos e transições de acordo com as ações do jogador no jogo.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5addea05b10598dd137863ef/1612809775720-NI84XDXF2K5QH4D6HMRG/5a75ef1aa1256900015e83e3_the-ultimate-list-of-plugin-companies.jpg</image:loc>
      <image:title>Blog - Links Úteis com +190GB de Ferramentas FREE para aprender e produzir Áudio para Games com Qualidade - Plugins de Áudio</image:title>
      <image:caption>Softwares que geralmente rodam dentro de uma sessão no DAW com a função de adicionar efeitos e processamento em uma faixa de áudio (Ex.: reverbs, delays, distorções etc).</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5addea05b10598dd137863ef/1594842637307-54244ATT2V99G4X6O5Q6/image-asset.jpeg</image:loc>
      <image:title>Blog - Links Úteis com +190GB de Ferramentas FREE para aprender e produzir Áudio para Games com Qualidade - PLAYLIST COM VÍDEOS SOBRE GAME AUDIO YT (+250 VÍDEOS)</image:title>
      <image:caption>Existem muitos canais e informações gratuitas de qualidade sobre áudio para Games disponíveis no Youtube. Essa playlist possui um compilado de mais de 250 vídeos a respeito. Bons estudos ;)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5addea05b10598dd137863ef/1595342006439-FPDOFVFEJWLF02LF3XEI/image-asset.jpeg</image:loc>
      <image:title>Blog - Links Úteis com +190GB de Ferramentas FREE para aprender e produzir Áudio para Games com Qualidade - Bíblia de como conseguir trabalhos na indústria de Game Audio</image:title>
      <image:caption>Centenas de dicas de profissionais gabaritados da indústria de Áudio para Games em como conseguir trabalhos freelancer e em grandes empresas de Games.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5addea05b10598dd137863ef/1595530028445-OERCKL12O9JO6E2NZJG7/image-asset.jpeg</image:loc>
      <image:title>Blog - Links Úteis com +190GB de Ferramentas FREE para aprender e produzir Áudio para Games com Qualidade - Cursos e Informações Gratuitos</image:title>
      <image:caption>Sites e Cursos Online Gratuitos com informações sobre Sound Design, como trabalhar e fazer networking na indústria de Games.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://vazsoundworks.com/blog/2019/1/24/manual-de-sobrevivencia-da-producao-de-audio-em-game-jams</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2019-01-25</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5addea05b10598dd137863ef/1548354527507-BD1KH4NKIUGQRWVJPZQQ/don%27t+starve.jpg</image:loc>
      <image:title>Blog - Manual de Sobrevivência da Produção de Áudio em Game Jams - Dicas de Sobrevivência</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5addea05b10598dd137863ef/1548347741752-S57Q0COY0814VGEKUW0K/Screen+Shot+2019-01-24+at+1.35.17+PM.png</image:loc>
      <image:title>Blog - Manual de Sobrevivência da Produção de Áudio em Game Jams</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5addea05b10598dd137863ef/1548353859025-MU996WCM6CA26IFLFFGI/Worried-2.jpg</image:loc>
      <image:title>Blog - Manual de Sobrevivência da Produção de Áudio em Game Jams - Relaxe…</image:title>
      <image:caption>O computador/notebook que tiver na sua casa e aquele fone de ouvido que você já utiliza para ouvir música e jogar provavelmente deve funcionar bem o suficiente, não deixe que a falta de um equipamento “profissional” lhe impeça de participar do evento. Com o tempo você vai adquirindo equipamentos melhores, conforme sinta a necessidade e pesquisando com calma o que melhor se adeque ao seu perfil e estilo de trabalho, fazendo um investimento mais assertivo.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5addea05b10598dd137863ef/1548347979224-RP2M70259B7QIWA7I2PE/akai+mkii.jpg</image:loc>
      <image:title>Blog - Manual de Sobrevivência da Produção de Áudio em Game Jams - Controlador MIDI, pra quê serve?</image:title>
      <image:caption>Um controlador MIDI permite que você conecte (via USB ou cabo MIDI em uma interface de áudio) um teclado que dispara sons de instrumentos musicais pré-carregados no seu computador*. Desde sons de sintetizadores ou mesmo instrumentos acústicos pré-gravados como violinos, pianos, trompetes etc. Os controladores variam de tamanho a depender da quantidade de teclas ou oitavas que eles possuem. Para um Game Jam, sendo portátil melhor ainda por ser mais fácil de transportar. E os modelos com conexão USB (mais comum) são mais interessantes por permitirem conectar o teclado direto no seu computador. *Geralmente softwares de gravação já possuem alguns desses chamados “instrumentos virtuais” (VST's) instalados em seu computador.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5addea05b10598dd137863ef/1548348102264-BXYG6YHL3OIVN5ZQ31CV/teclado+comp.jpg</image:loc>
      <image:title>Blog - Manual de Sobrevivência da Produção de Áudio em Game Jams - Não tenho um controlador midi, e agora?</image:title>
      <image:caption>Não tem problema algum, você pode usar o bom e velho teclado de computador para disparar as notas ou mesmo usar um editor MIDI, desenhando as notas que quer inserir com o mouse. Esse recurso pode ser encontrado em qualquer software de gravação e edição de áudio (chamados DAW's).</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5addea05b10598dd137863ef/1548348462109-J7RA7ZA1Q4AUNDLY0QLB/image-asset.png</image:loc>
      <image:title>Blog - Manual de Sobrevivência da Produção de Áudio em Game Jams</image:title>
      <image:caption>Software BandLab: https://www.bandlab.com/</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5addea05b10598dd137863ef/1548354716208-CW2SHGAIAES5AYOWOGUP/edited.jpg</image:loc>
      <image:title>Blog - Manual de Sobrevivência da Produção de Áudio em Game Jams - Interface de áudio: preciso de uma na JAM?</image:title>
      <image:caption>Uma interface de áudio permite que você conecte microfones (1 ou mais ao mesmo tempo a depender do modelo), regule seu ganho (quantidade de sinal que alimenta o microfone para intensidade da gravação) e conectar dispositivos MIDI (algumas interfaces possuem entrada e saída MIDI). Apesar de as interfaces de áudio te darem mais opções de controle e conectividade, ela não é um item essencial para se produzir áudio em uma Game Jam. Existem outras formas de se realizar gravações de áudio sem uma interface de áudio, conforme veremos mais adiante.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5addea05b10598dd137863ef/1548348644468-FOLXDA32N7JFILHDB00M/microfone-dinamico-shure-sm58lc-2232055.jpg</image:loc>
      <image:title>Blog - Manual de Sobrevivência da Produção de Áudio em Game Jams - Microfones</image:title>
      <image:caption>Caso tenha uma interface de áudio poderá conectar um microfone e, com isso poderá captar vozes para locuções e diversos sons para criar efeitos sonoros. Existem diversos tipos de microfones e, foge ao escopo desse artigo detalhar cada um deles. Mas, resumindo temos o microfone do tipo dinâmico (igual ao da foto ao lado), sendo mais resistente (a quedas e impacto) e um pouco menos sensível, o que significa que ele capta somente sons relativamente próximos a ele. Isso pode ser bem positivo numa Jam, pois poderá isolar com mais facilidade a fonte sonora que quer gravar de ruídos externos (normal num ambiente com tantas pessoas). Outro tipo comum é o condensador. Eles são bem mais sensíveis, tanto estruturalmente (sendo mais frágeis), quanto em termos de captação, por captar mais detalhes do ambiente. Sendo excelentes para um ambiente de acústica controlado como num estúdio, mas não ideias para um contexto de JAM em que temos pessoas clicando mouses, digitando em teclados, conversando, além de ruídos de sala (motores de ar-condicionado etc). O microfone condensador certamente captaria isso tudo. Além disso, eles geralmente são um pouco mais caros que os microfones do tipo dinâmico :(</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5addea05b10598dd137863ef/1548348709701-1ORFEJVIGGUGN1U2GGCU/smartphone-apple-iphone-6s-64gb_600x600-PU963c5_1.jpg</image:loc>
      <image:title>Blog - Manual de Sobrevivência da Produção de Áudio em Game Jams - Preciso gravar alguns efeitos sonoros e locuções, mas não tenho um microfone. E agora?</image:title>
      <image:caption>A solução pode estar guardada no seu bolso! :) A essa altura podemos já estarmos acostumados, mas às vezes ainda me impressiono com a quantidade de funções que se pode executar com um smartphone. E a boa notícia, gravação de áudio é uma delas! :) Com softwares de gravação que geralmente já vem instalados no seu telefone* e usando o próprio microfone do dispositivo, você pode fazer gravações numa qualidade interessante, especialmente se tiver como gravar num ambiente menos ruidoso da Jam. *caso não encontre um aplicativo de gravação de áudio no seu celular, faça uma busca com o termo “gravação de áudio na sua loja de Apps e encontrará diversas opções gratuitas. ;)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5addea05b10598dd137863ef/1548348809144-14QFCJINU3CE77H2U4MG/image-asset.jpeg</image:loc>
      <image:title>Blog - Manual de Sobrevivência da Produção de Áudio em Game Jams - Muito ruído?</image:title>
      <image:caption>Caso a sala onde esteja produzindo na JAM tenha muitas pessoas e esteja muito ruidosa, procure uma sala mais silenciosa para gravar. Caso não disponha de uma sala mais silenciosa ou ainda precise de mais silêncio, peça a compreensão dos colegas para fazer silêncio por alguns segundos ou poucos minutos (não abuse da boa vontade deles hehe) na hora de gravar. Se realmente precisar (e sendo possível), considere desligar o ar condicionado (de novo, por segundos ou poucos minutos). :)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5addea05b10598dd137863ef/1548348929440-VM7AM9VG7LLX151VVEQL/bandlab-all-music%40900w.png</image:loc>
      <image:title>Blog - Manual de Sobrevivência da Produção de Áudio em Game Jams - OK, que programa uso pra gravar sons no computador?</image:title>
      <image:caption>https://www.bandlab.com/</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5addea05b10598dd137863ef/1548349174132-VM4QRJFYE2MXMSCRVQFW/reaper+daw.png</image:loc>
      <image:title>Blog - Manual de Sobrevivência da Produção de Áudio em Game Jams - Não é fã de softwares online? Que tal o Reaper?</image:title>
      <image:caption>Caso prefira instalar um software em sua máquina, o Reaper pode ser uma opção interessante. Apesar de não possuir uma série de instrumentos virtuais e salvar na nuvem como o BandLab, o Reaper é um DAW mais robusto, sendo utilizado por muitos sound designers de alto gabarito da indústria de jogos, sendo comparável a softwares profissionais como o Logic, Pro Tools, Cubase, Ableton Live etc. Além disso, é um software bem leve também (o próprio arquivo de instalação tem somente 17MB) e tem possibilidades de customização para deixar sua interface semelhante a outros DAW's do mercado.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5addea05b10598dd137863ef/1548349263368-9H95IRPXVMOGPCJF79S5/biblioteca.jpeg</image:loc>
      <image:title>Blog - Manual de Sobrevivência da Produção de Áudio em Game Jams - Posso baixar efeitos sonoros na internet?</image:title>
      <image:caption>Sim, é muito interessante poder gravar seus próprios sons para implementar nos jogos, no entanto nem sempre é possível fazer isso por questões de tempo e estrutura. Então, uma alternativa acaba sendo utilizar bancos de sons na internet. Existem algumas bibliotecas pagas excelentes como a Pro Sound Effects e a Boom Library, mas o preço de seus bancos são um pouco salgados, especialmente para quem está começando a trabalhar na área. Uma alternativa interessante então seria através de sites gratuitos como o FreeSound e o SoundBible.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5addea05b10598dd137863ef/1548349520830-F8ZGVY5GXBQ7C4HZZG6S/freesound.png</image:loc>
      <image:title>Blog - Manual de Sobrevivência da Produção de Áudio em Game Jams - FREESOUND.org</image:title>
      <image:caption>www.freesound.org</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5addea05b10598dd137863ef/1548349603609-3DUBEUGOH9SXBC00GY5I/sonniss+logo.png</image:loc>
      <image:title>Blog - Manual de Sobrevivência da Produção de Áudio em Game Jams</image:title>
      <image:caption>https://sonniss.com/</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5addea05b10598dd137863ef/1548349686206-OEUQS6YCZD51LVWIP5YI/gameaudiogdcbundl-1.jpg</image:loc>
      <image:title>Blog - Manual de Sobrevivência da Produção de Áudio em Game Jams</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5addea05b10598dd137863ef/1548349755365-A49EHU9L1DCPIDDZWWZ6/build+your+sound.png</image:loc>
      <image:title>Blog - Manual de Sobrevivência da Produção de Áudio em Game Jams - Ainda sobre os SFX's: Tente Não copiar e colar somente, construa seu som! Experimente:</image:title>
      <image:caption>➤Esticar o som (Time Stretch) ➤Transpor (Pitch Shift) ➤Tocar de trás pra frente (Reverse) ➤Combinar sons em camadas (Layers)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5addea05b10598dd137863ef/1548349905135-7AEU80USZ1YOHGU185RV/Project-team.jpg</image:loc>
      <image:title>Blog - Manual de Sobrevivência da Produção de Áudio em Game Jams - Quantos profissionais de áudio são demandados por equipe?</image:title>
      <image:caption>É muito comum em estúdios indie ou em gamejams se ter a figura do “audio guy/girl” que vai executar toda a produção de áudio do projeto (música, efeitos sonoros, locução, implementação etc). No entanto, esse cenário vem mudando nos últimos anos para se absorver quantos profissionais de áudio o projeto demandar e quantas pessoas especializadas e/ou interessadas em produzir áudio estejam disponíveis (no caso das Jams). A tendência é que todo mundo saiba um pouco de tudo no contexto da produção de áudio, mas é comum cada um ter uma especialidade (trilha, locuções, efeitos sonoros, implementação), o que enriquece muito a qualidade final quando essas habilidades são combinadas. ;)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5addea05b10598dd137863ef/1548349985991-NR8A5FVT4IW1T42MLL29/bf+audio+team.jpg</image:loc>
      <image:title>Blog - Manual de Sobrevivência da Produção de Áudio em Game Jams - Num projeto de grande porte (AAA) uma equipe de áudio pode ter algumas dezenas de pessoas ;)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5addea05b10598dd137863ef/1548350132939-L06RHQ49KRVR9HOBIODY/Advice.jpg</image:loc>
      <image:title>Blog - Manual de Sobrevivência da Produção de Áudio em Game Jams - Game jam é espaço de interação e aprendizado! :)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5addea05b10598dd137863ef/1548439613715-MDWT2ZH2TH8X6R6EDZ80/Screen+Shot+2019-01-25+at+3.05.49+PM.png</image:loc>
      <image:title>Blog - Manual de Sobrevivência da Produção de Áudio em Game Jams</image:title>
      <image:caption>Plataformas para fazer upload de músicas (Soundcloud ou BandCamp) do seu jogo :)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5addea05b10598dd137863ef/1548350828538-FZVHXUDUMDWGLE07EVZZ/HAVE-FUN-edum96-40234363-2105-1000.jpg</image:loc>
      <image:title>Blog - Manual de Sobrevivência da Produção de Áudio em Game Jams</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://vazsoundworks.com/blog/2019/1/7/entrevista-para-o-jornal-correio-da-bahia-sobre-atuao-como-compositor-de-msica-para-games</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2019-01-07</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5addea05b10598dd137863ef/1546888693358-983ERVWF0H5UXT22UXVK/Screen+Shot+2019-01-07+at+4.14.29+PM.png</image:loc>
      <image:title>Blog - Entrevista para o Jornal Correio da Bahia sobre atuação como compositor de música para Games</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://vazsoundworks.com/blog/2018/9/24/matria-sobre-o-lanamento-do-audiogame-breu-no-drops-de-jogos</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2018-09-24</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5addea05b10598dd137863ef/1537793338348-K9KW4GGKFWRVSM7N42HI/drops+de+jogos.jpg</image:loc>
      <image:title>Blog - Matéria sobre o lançamento do Audiogame Breu no Drops de Jogos</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://vazsoundworks.com/blog/2018/9/24/como-se-faz-um-jogo-sem-grficos-audiogame-breu-na-vice-brasil</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2018-09-24</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5addea05b10598dd137863ef/1537792832422-WDQ3YU1H6YI5DYNMDOIB/vice+brasil.png</image:loc>
      <image:title>Blog - "Como se faz um jogo sem gráficos?": Audiogame Breu na Vice Brasil</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://vazsoundworks.com/blog/2018/9/24/audiogame-breu-em-terras-germnicas-matria-sobre-o-jogo-no-grimme-institute</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2018-09-24</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5addea05b10598dd137863ef/1537792466621-K5WCVV6LP22F9ZVXNUB8/grimme+instituite.png</image:loc>
      <image:title>Blog - Audiogame Breu em terras germânicas: matéria sobre o jogo no Grimme Institute</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://vazsoundworks.com/blog/2018/9/24/audiogame-breu-na-exposio-a-era-dos-games</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2018-09-24</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5addea05b10598dd137863ef/1537791712229-59XERG8IYHSG0XCUY37Q/feira-games-q98a2173-credito-marcelo-brandt-g1.jpg</image:loc>
      <image:title>Blog - Audiogame Breu na Exposição "A Era dos Games"</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://vazsoundworks.com/blog/2018/9/21/tvaz-no-ludomusicology-2018-leipzig-alemanha</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2018-09-21</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5addea05b10598dd137863ef/1537540597009-PP70EF3MAWDKDOXSFI0R/Screen+Shot+2018-09-21+at+11.33.08+AM.png</image:loc>
      <image:title>Blog - TVAZ no Ludomusicology 2018 (Leipzig, Alemanha)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5addea05b10598dd137863ef/1537540597478-EC2OVV5DA2AN0QAC4D86/Screen+Shot+2018-09-21+at+11.33.21+AM.png</image:loc>
      <image:title>Blog - TVAZ no Ludomusicology 2018 (Leipzig, Alemanha)</image:title>
    </image:image>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5addea05b10598dd137863ef/1537540605598-CPLHONZ87RMJJT0TBY1F/Screen+Shot+2018-09-21+at+11.33.53+AM.png</image:loc>
      <image:title>Blog - TVAZ no Ludomusicology 2018 (Leipzig, Alemanha)</image:title>
    </image:image>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5addea05b10598dd137863ef/1537540609081-HENYOX2V47H8GUGOKH7K/Screen+Shot+2018-09-21+at+11.34.52+AM.png</image:loc>
      <image:title>Blog - TVAZ no Ludomusicology 2018 (Leipzig, Alemanha)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5addea05b10598dd137863ef/1537540614284-ROZK52S4V0795DLF6THE/Screen+Shot+2018-09-21+at+11.35.01+AM.png</image:loc>
      <image:title>Blog - TVAZ no Ludomusicology 2018 (Leipzig, Alemanha)</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://vazsoundworks.com/blog/2018/9/20/10-maneiras-de-se-criar-msica</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
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      <image:title>Blog - Game audio seminar at IPB - Portugal</image:title>
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    <lastmod>2025-12-05</lastmod>
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      <image:caption>Tharcisio Vaz is an award winning audio professional that works as a game and film composer/sound designer for over a decade. Master and Doctorate in Game Music Composition at UFBA, he worked on music and audio production in more than 80 Games, Movies and Animation projects, having his music played by some of the finest ensembles in Europe like Ligeti String Quartet (England) and Kaiser String Quartet (Germany). His works were exhibited and awarded in national events like SB Games, Campus Party, Brazil Game Show, international events as the Gamescom, NYX Festival, BIG Festival, Cannes Festival, Media Sound Hamburg and museums like V&amp;A Museum (London) and Pavilhão da Bienal (São Paulo). Among his projects highlights the Audio Game Breu franchise, in which Vaz composed and produced over 1 hour of music for string quintet, piano, synth and percussion recorded live, directed VO's with 24 professional voice actors from both game and film industries, handling the localization process (PT-BR and ENG versions). Vaz is currently Game Audio Professor at UNEB, teaching hundreds of students and lecturing at different universities in Brazil, Portugal, England and Germany.</image:caption>
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